Wednesday, May 7, 2014

School War


Okay maybe there are many people that still confuse about school war in age of wushu.
     School war event is available every Friday and Saturday at 21.30 server time. You can participate in the school war by using the "mission(N)" interface,at school tab select school war,left click "today's combat".Select "join defender" or "join attacker" to participate in schoolwar,or by asking "School War Administrator".

Capturing Base 

   To capture a base,you just only have to stand at an enemy base and it will automatically fill the base gauge meter.Fully filler base gauge meter will turn the enemy base into your base.there are 3 type of base : 
        - natural bases > this type of base is free from both attacked and defender at beginning of the war.
        - Red Bases    > Attacked Base,after Attacker capture a "natural" or an 
                                    "Defender" bases it will convert it into Attacker Base
        - Blue Bases    > Defender Base,after Defender capture a "natural" or "Attacked" 
                                     base it will convert it into Defender Base.

And if you kill opponent with elder status, you can tied him/her on the wood stick near there (usually near flag base)

School War Buff

    School War buff will be activated after capture a base with 'Element" (Flag base). School War Buff is only available at war location.There are 5 type of element buff : Metal,Wood,Water,Flame and Earth. Each type of this element divided into 2 category : Single and Double.there is total of 10 buff in schoolwar. The Buff will be remove upon losing an element base.Leaving the school war will also remove the buff.

School War Reward

If headmaster of the school defender is killed the Attacker team win, and the war will be over (you can join another war if you still have time). If the headmaster of the school defender not die until the time limit then the defender team is win.
   
The top 20 on the ranking list having Battlefield Points will be rewarded with 1st rate Battle Achievement.Players ranking from 20 to 100 and having Battlefield Points will be rewarded with 2nd rate Battle Achievement.Players ranking from 101 to 200 and having Battlefield Points will be rewarded with 3rd rate Battle Achievement The rest players on the ranking list and havingBattlefield Points will be rewarded with 4th rate Battle Achievement.Players will not be rewarded without Battlefield Point. Rewards will be mailed to players.The reward lucky bag contain Exp pills, Chi Accumulation pills and school honor certificate

Insignia
   Your will receive one(1) Insignia for a killing an opposing team player during war. Insignia can be exchange into Jianghu Reputation at "School War Administrator"

Jianghu Daily Events in Age of Wushu

Access the mission menu by pressing the "N" key, or by pressing the "Missions" button in the lower right hand corner of the screen. From this menu you can tab through the various mission types and scroll down the lists.

Daily Tasks
Guild Battle 19.30-21.00 (after school raid)
Guild Contribution (Medium), Guild Contribution Certificate (Random)

Wulin Tournament
Arena Tokens (Medium, can be used to exchange for items.)

Escort Mission (21.30-22.00)
Escort certificate, Coins, Large amount of Guild funds and Contributions

School War (21.30-22.30 at Friday and Saturday)
Experience (Random), Honor Token (High), Reputation (Random)

School Patrol
Experience (High), School Honor Certificate (Low), Jackdraw Herb (Low), Coins (Random)

Random Arena
Experience Convert (Medium)

Bounty Notice
Official Sliver (Random)

Deathmatch Arena
Jianghu Reputation

Rescue (no time limit)
Good Value (Low)

Kidnap (once per hour)
Coins (Medium), Taels (Random)

Team Practice
Cultivation Conversion (High), You will convert 100K cultivation point to EXP if your fatique reach 100%

Hidden Escort Robbery
Experience Pills, (Secret Sentry Robbers can get Jackdaw Herb and Silver Coins)

Daily Escort
Guild Assets, Guild Contribution, Experience Pills, Coins

School Guard
Guard Certificate (Low, can be used to exchange for items.)

School Surprise Attack
Surprise Strike Certificate (Low, can be used to exchange for items.)

School Spy
Experience (High), School Honor Certificate  (Medium), Experience Medicine (High)

School Raid (19.00-19.30 except sunday)
Experience (High), Honor Token (Medium), Script Pages (Medium)

Protect School Script (19.00-19.30 except sunday)
Experience (High), Honor Token (Medium), Script Pages (Medium)

Sunday, May 4, 2014

Shaolin Guide



The historical origin of Shaolin started in 464 CE, Batuo, a Dhyana Master who came to China from India to spread Buddhist teachings, saw that Mount Song resembled a lotus flower and wanted to establish a Temple within the "flower". The Emperor agreed to build a Temple to worship Batuo. The Temple, located at the bottom of Shaoshi Mountain, is covered with lush forests (Lin). So it was named, "Shaolin Temple".Shaolin excel in external skills, and many of its disciples have become great masters in the world. The Shaolin uphold righteousness, and have a good reputation with the common people of China.



Starter Skill Sets
Once you have joined Shaolin, you can learn all 3 skill sets below by visiting respective trainers.


Long Style Boxing (1st skill set):
  • Relatively easy to learn, and good combo
  • Most shaolins will learn this style and rely on it heavily for their PvP (1v1) duels. 
  • Slow in the beginning and weak against long rangers, need goose
  • Considered the best single target fighting style we have.

Bhodidharma's Stick (2nd skill set, you get at lvl 5 meditation and finish your school quest) 

  • Relatively easy to learn, good combo
  • PvE set mainly. This is for your mobs, or Guild wars. Basically against multiple opponents. 
  • Hard to use in duels but fun to use against multiple opponents you will especially love it when you fire your rage off and send everyone flying then you juggle them by casting (immediately) Myriad move (spin) keeping them in the air. 

Weituo Stick (3rd skill set, you get at lvl 10 meditation and finish your school quest)

  • Arguable the hardest to learn. 
  • Meant for PvP, is suppose to be used against opponents who run away or are rangers. 
  • This skill set is all about making you fast and slowing your opponent down to a crawl. It will be hard to learn but once you've mastered it you will probably be one of the very few who learn it making you unique among your brothers.
  • Some also use the block breaker in PvE situations since it does more dmg, and has a faster cast time.




My suggestion... pick boxing or weituo as your style early on. Then focus on working that as your PvP set. Bodhi is second (for PvE and war sake), and then lastly whichever you left behind. As I said before most shaolins will go with boxing first because it's the easiest to learn. it also has nice area control but you will surprise your opponents if you're a weituo master.


Long Style Boxing

(Long Style Boxing) Fleeing Steps Steal The Heart
Fleeing Steps Steal The Heart
Description
Charging move - get close to an enemy and punch twice to deal 56(+10) points of External skill damage (Total of 2 hits, each hit doing about 33 points of damage.).
(Use this move with your Flying ability for a swift approach.)
WeaponTypeRangeCDIF CostMax Lvl
BarehandedOvert - Charge3.0 meters6.0 s77
(Long Style Boxing) Feint Step Intercepts Elbow
Feint Step Intercepts Elbow
Description
Feint attack that knocks down an enemy and deals 41(+18) points of External skill damage (Total of 3 hits, each hit doing about 19 points of damage.).
Blocking enemies will take extra damage.
WeaponTypeRangeCDIF CostMax Lvl
BarehandedFeint3.0 meters10.0 s77
(Long Style Boxing) Blocking Horse Step
Blocking Horse Step
Description
Block technique - A successful parry deflects damage on to the attacker.
WeaponTypeRangeCDIF CostMax Lvl
BarehandedBlockNone1.0 s37
(Long Style Boxing) Dual Hands Seal The Sky
Dual Hands Seal The Sky
Description
A three-fsted wind attack strikes enemies in front of you, dealing 34(+10) points of External skill damage (Total of 3 hits, each hit doing about 14 points of damage.).
WeaponTypeRangeCDIF CostMax Lvl
BarehandedOvertNone2.0 s77
(Long Style Boxing) Advance To Land A Blow
Advance To Land A Blow
Description
A wave of Chi strikes enemies in front of you, knocking them back and dealing 107(+30) points of Gold damage (Total of 1 hits, each hit doing about 137 points of damage.).
WeaponTypeRangeChargeCDIF CostMax Lvl
BarehandedOvertNone1.5 s3.0 s77
(Long Style Boxing) Split Earth Asunder
Split Earth Asunder
Description
A roar that stuns enemies within 5 meters for 3 seconds and deals 56(+16) points of Gold damage (Total of 1 hits, each hit doing about 72 points of damage.).
WeaponTypeRangeCDIF CostMax Lvl
BarehandedOvertNone10.0 s77
(Long Style Boxing) Flower-Stirring Step
Flower-Stirring Step
Description
A quick blow that deals 231(+41)(+79) points of External skill damage (Total of 8 hits, each hit doing about 44 points of damage.) to target.
WeaponTypeRangeCDRageMax Lvl
BarehandedOvert - Rage3.0 meters10.0 s507


Bhodidharma's Stick



(Bhodidharma's Stick) Buddha's Light
Buddha's Light
Description
Deal (53~55)(+17) points External skill of damage. (For a total of 3 hits, each hit does about 23 points of damage.) to face-to-face enemies, and a ripple of force will shock surrounding enemies.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - AoENone2.0 s77
(Bhodidharma's Stick) Buddhism Releases Soul
Buddhism Releases Soul
Description
Charge at a target and strike, dealing (53~55)(+10) points External skill of damage. (For a total of 2 hits, each hit does about 32 points of damage.). The power will increase along with brawn.
(Use this move with your Flying abilities for a swift approach.)
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - Charge3.0 meters6.0 s77
(Bhodidharma's Stick) Heal The World
Heal The World
Description
Strike the enemies in front of you. If this attack breaks an enemy's Parry, the remaining force will stun surrounding enemies.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffFeintNone2.0 s77
(Bhodidharma's Stick) Golem Subdues Evil
Golem Subdues Evil
Description
Use Internal Force to block an enemy's attack and hurt them simultaneously.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffBlockNone1.0 s37
(Bhodidharma's Stick) Myriad Buddhas Return
Myriad Buddhas Return
Description
Gather the winds with your staff, and knock surrounding enemies into the air, dealing (2-6~208)(+17) points External skill of damage. (For a total of 11 hits, each hit does about 20 points of damage.). Airborne targets will be thrown further away.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - AoENone12.0 s77
(Bhodidharma's Stick) Boundless Dharma
Boundless Dharma
Description
Pound the ground - deals (72~74)(+5)(+11) points External skill of damage (For a total of 1 hits, each hit does about 90 points of damage.) to surrounding enemies, knocks them away, and shocks their Meridians. (Opponents will be slowed, and unable to attack or use their Flying ability.)
WeaponTypeRangeCDRageMax Lvl
Long StaffOvert - AoENone8.0 s507
(Bhodidharma's Stick) Sakyamuni Comes To Earth
Sakyamuni Comes To Earth
Description
Srike like a falling mountain, dealing (53~55)(+4) points External skill of damage. (For a total of 1 hits, each hit does about 57 points of damage.). If used while airborne, you will strike the ground and stun nearby enemies for 3 seconds.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - AoENone8.0 s77


Weituo Stick



(Weituo Stick Skill) Secrets of the Hidden Tigers
Secrets of the Hidden Tigers
Description
Strike the ground dealing (30~)(+1) points External skill of damage (For a total of 2 hits, each hit does about 15 points of damage.) to surrounding enemies. Enemies affected by "Cutoff" take extra hardness damage.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - AoENone2.0 s77
(Weituo Stick Skill) Red Dusk Covers the Sun
Red Dusk Covers the Sun
Description
Charge at an enemy and deals (64~)(+2) points External skill of damage. (For a total of 3 hits, each hit does about 22 points of damage.) to a target, reducing their movement speed. Slowed enemies take additional damage if the "Put on Shoes" buff is active. (This skill can be used with a Flying Skill to approach targets quickly.)
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - Charge3.0 meters6.0 s77
(Weituo Stick Skill) Cascade of Men and Horses
Cascade of Men and Horses
Description
Strike heavily, dealing (20~)(+1) points External skill of damage (For a total of 1 hits, each hit does about 21 points of damage.) to enemies in front of you. This attack can break an enemy's Parry instantly, reducing their movement speed with the "Cutoff" debuff.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffFeintNone2.0 s77
(Weituo Stick Skill) HuanShi Elderly's Blessing
HuanShi Elderly's Blessing
Description
A blocking technique. Successful Parries grant the "Put On Shoes" buff, increasing movement speed.
WeaponTypeRangeCDIF CostMax Lvl
Long StaffBlockNone1.0 s37
(Weituo Stick Skill) Dragon Soars Over the Plain
Dragon Soars Over the Plain
Description
Jump to a selected area, stunning surrounding enemies and dealing (50~)(+0) points External skill of damage. (For a total of 1 hits, each hit does about 50 points of damage.).
WeaponTypeRangeCDIF CostMax Lvl
Long StaffOvert - AoENone8.0 s77
(Weituo Stick Skill) White Dragon Returns to Sea
White Dragon Returns to Sea
Description
Deliver several heavy attacks that deal (163)(+5)(+5) points External skill of damage (For a total of 5 hits, each hit does about 34 points of damage.) to a target, and knock them down.
WeaponTypeRangeCDRageMax Lvl
Long StaffOvert - AoENone10.0 s507


Meridians do not require to be active to level up, can lvl up only 1 meridian. Each meridian is related to certain school, order is: emei, bliss valley, beggar, wudang, scholar, tang, royal guard, shaolin. How u can see up. From start meridians have maximum lv9.
Reaching internal strength 1-25 (first tier lv25) of specific school allows to lvl up that school meridian to lv36.
Reaching internal strength 2-20 allows to lvl up meridian to lv72,gives 1 combo point and allows to activate 5th meridian
Leveling meridian is 5 times faster with VIP.
Treasures can be used to boost certain meridian attributes: Emei and Bliseful Valey +334 mana (each), Shaolin +500 max hp, Scholar +50 spirit, Beggar +50 stamina, Wudang +50 breath, Tang +50 posture, Royal Guard +50 brawn.
So a suggestion is go with Yang/Hard type of meridians ( Shaolin, Beggar,Royal Guard, Tangmen) so that you your personal inner (which is yang hard) gets a boost in that direction. Of course you can choose 2/3 of these and add a inner type to boost mana or spirit, whatever you feel is necessary.

I sugest pick Life skills like thiss:
Manufacturing- Cook (for making buff help u alot in war/pvp and eazy money)
Ghatering- Farmer , Fisherman . Hunter. (some extra resurse and need for Cook to make food)
Cultural - Weigi Player (if u want become a leder of party and help ppl on extra buf like hp/mp regen increase damage,evasion etc.)


There its some tip on pvp vs x:

Shaolin vs Wanderer Valley
Um, your best bet is to use goose. This will allow you to get out of their attacks even if they silence you. Keep goose around (mix in running so you don't run out of goose) and set up fient (parry break) and fire it whenever they try to get near you.

Shaolin vs Royal Guard
As a Shaolin you are at a disadvantage when it comes to long range fighters. Personally I would have "Fleeing Steps" from boxing ready and keep your guard up. Try to stay "relatively close" (1-2 goose dash away from being on top). Wait for them to parry break dash the minute you see the animation and get on top of them with boxing. You could also use weituo but the mastery of that is tough to learn at first but useful against those who try to run away from you.

Shaolin vs Wudang "hp/mp swap" problem
Be aggressive. Don't lax up at all. Press your advantage and even if they swap keep pressing. Also be aware of your MP (as this is a weakness in shaolin boxing). It will drop quite quickly especially if you have strong moves but are low level. Also keep them chained (aka combo locked), if you can.

Shaolin vs Tang "darts"
Early on everyone gets wrecked by Tang darts, I suggest the same strategy against them as the RG plan. But mainly it's an uphill battle until you hit max 1st inner with goose or 2nd inner. Once the other inners come into play the darts do less dmg (as a whole) which makes you have a higher chance in rushing and dropping them. 

Shaolin vs Beggars "Lotus palm"Defense, Defense, Defense, this is probably the most important thing I can stress. If you don't block and they get you with their palm strike to the ground you can bet your going to lose at least half your hp in their combo. If they do palm strike and your blocking you can wait a split second and stun them allowing you enough time to super punch them. 

Shaolin vs Scholars "Kicks"Scholar kicks are/will be the most annoying OP dps set in the game (aside from Tang daggers later). You basically will fight them like any other fight but try to guard when they do their combo kick (it will help you build up rage for your own special). To put their kicks into perspective Scholar kicks had to be nerfed multiple times in the CN version and are STILL considered one of the best pvp styles.

Shaolin vs EmeiLike the beggar set, defense and counter is your best style here. Let them jump and try to stun you while your defending then use roar(stun) to allow yourself to charge your super punch. Be careful because the weakness to any counter is another counter. If you don't do it right, your advantage could suddenly put you on the losing side of a duel.


Internal SKill

Internal Skills 
First Internal: Meditation
Grants a chance 15% chance to heal whenever you deal damage. This heal scales upwards as you level your internal. A useful internal for survivability in both single target and AoE situations. The heal has a chance to apply on every hit of an attack, AoE or single-target. Focuses on the brawn and stamina stats. 

Stats at 36 Inner 
Brawn  Balance  Breath  Spirit  Stamina  Max HP  Max Force  
51  16  10  16  82  1930  580  

Second Internal: Two Fingers of Zen Meditation
The first hit of every attack you do fires off a small AoE damage attack. Focuses on breath and spirit, with less of a focus on brawn and stamina than Meditation. Gives you much more internal force to work with, as well as strengthens your Long Style Boxing attacks that scale from breath. Also gives more raw health and more blocking endurance. 

Stats at 36 Inner 
Brawn  Balance  Breath  Spirit  Stamina  Max HP  Max Force  
54  20  56  53  76  3120  835  

Third Internal: Arhat Demon-Subduing Skill 
Attacks have a chance to trigger one of the following effects for 20s (90s cd) 

1.Bonus damage on every hit(+57 at 36 internal) 
2.Negate 10% of Target's Internal Endurance, negate 10% of Target's Internal Skill Defense. 
3.Negate 10% of Target's Parry Endurance, negate 10% of Target's Internal Skill Defense. 
4.Increase critical hit chance by 26%, increase critical hit damage by 60% 

If you are a good-side shaolin you have a smaller chance get multiple effects on attack, up to all the four effects at the same time. 

Stats at 36 Inner 
Brawn  Balance  Breath  Spirit  Stamina  Max HP  Max Force  
96  64  31  32  95  4380  890  

Third Internal Quests 
First Level Quest 

Multiple-refined Four Materials Powder = Highly-refined Willow Bark Powder (Herbalist, from Yuyang Prescription
Multiple-refined Xiao Yao Pill = Highly-refined Happiness Pill (Herbalist, from Main for Human)

Third & Fourth Level Quest 
Lethal Forbidden Pill (Poison Maker) 
Rhizoma Atractylodis Pill = Star Blossom Root Pill (Herbalist) 

YOU WILL NEED 8 OF EACH 

Twelve & Thirteenth Level Quest 
Wait for the quest giver to actually show up if he's not where the autopath goes 
Go to Wudang 

Talk to dude, fight dude. 
Talk to Xin Xiaohui (493, 865) 
Go to the waterfall at (486, 976), pick up the medicine bottle in this cave. Triple jump up toward the waterfall again to leave. 

Talk to Wudang headmaster then talk to Shaolin headmaster. 

Fourteen & Fifteen 
In a Shack; bucket and water are right next to each other and the shack 

In a Tree; fall (directly above coordinates, you can talk to him from the opposite branch) 

Second Level (difficult to see on minimal settings) 

START GETTING YOUR REPUTATION LEVEL UP - YOU WILL NEED REP LEVEL FIVE FOR LEVEL 19 QUEST 

Nineteen 
!! You will need Reputation Level 5 to enter Mount Song Sword Sect and complete this task !! 

Twenty & Twenty-One 
Spy on Wudang. 

Twenty-Two & Twenty-Three 
Run a Cart mission. Doesn't seem to matter which city. 

Twenty-Four, Twenty-Five, Twenty-Six & Twenty-Seven 
Run around like an idiot following the co-ordinates and talking to people. 
Talk to Country Woman. Talk to Waiter. Talk to Liang Nan (Teahouse Owner). Talk to waiter. Go back to temple. 

Twenty-Eight to Thirty-One 
First Quest 

When fighting in the tournament you need to get four copies of the buff you get for winning, and then talk to the Elder. 
When it sends you to Louyang go to (281, 507) and talk to the White Horse Temple Monk. 
When it sends you to GCC, just talk to the monk outside the gate. This part has no fighting involved so you can use a group of one. 

Second Quest 
Simple, bring a group when you get sent to the Monk at GCC again for a boss fight. The boss has tons of health (~87k :stonk:) but can be stun locked. Solo-able with arena pills, but tedious. This mini instance is not actually inside GCC, and does not count against your weekly limit of forbidden instances. 

Third Quest 
The trapdoor you're looking for is on the front side of the brothel, buy an arena health pill before you go down as you have to fight a weaker version of the previous boss solo. 

DO NOT GO BACK UP THE STAIRS ONCE YOU HAVE GONE DOWN WITHOUT KILLING THE BOSS YOU WILL FAIL THE QUEST AND LOSE 20 TOKENS.